![]() ![]() heck even lords/erdtree heal aren’t so bad in duels but they have a major issue pve and become annoying in pvp and the solution is so obvious. ![]() And of course, who cares about heal, great heal, regen/elemental buffs or urgent heal in duels, that’s all skill issue if you failed to punish spells that will always lose a trade against a jump attack. which is ironically the only time I see healing attempted. massively buffing erdtree/lords heal power on allies at the cost of personal healing power might help make them much more useful in co op and much less salt inducing in duels. The biggest pve problem with heals is that spirit summons/allies both immediately lost that heal when they get hit once late game. ![]() I would hard nerf the personal healing power and massively buff ally healing power and maybe lower the fp costs. I know in DnD, heals only heal the caster a small amount compared to what they heal allies. I do think healing is balanced ok enough for pvp BUT the spells aren’t perfect and I would make some changes. ![]()
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